penelope
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2490ca1e37
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Changing bridge zindex and body set layer and mask from bridge process function to each bridge area on_body_entered and on_body_exited. This change optimize code avoiding to set zindex of bridge and body layers and mask each frame. The script bridge is not necessary anymore.
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2025-06-21 21:11:11 -03:00 |
penelope
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724df1b070
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Changing bridge layer logic to Bridge script instead of BasicCharacter. The Bridge was moved from GameLevel to TerrainManager because its more related to terrain.
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2025-06-21 20:34:26 -03:00 |
penelope
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57b67e6d98
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Testing collisionPolygon2D for Bridge for simplification of programming.
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2025-06-21 18:24:30 -03:00 |
penelope
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d8b4402926
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finished third class. Character Pawn moving and attack with left and right attacks.
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2025-06-21 02:17:41 -03:00 |
penelope
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c0e2efebd2
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First commit!
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2025-06-19 19:37:09 -03:00 |
penelope
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fe624db0e7
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Initial commit
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2025-06-19 19:10:02 -03:00 |