Commit Graph

  • 2490ca1e37 Changing bridge zindex and body set layer and mask from bridge process function to each bridge area on_body_entered and on_body_exited. This change optimize code avoiding to set zindex of bridge and body layers and mask each frame. The script bridge is not necessary anymore. main penelope 2025-06-21 21:11:11 -0300
  • 724df1b070 Changing bridge layer logic to Bridge script instead of BasicCharacter. The Bridge was moved from GameLevel to TerrainManager because its more related to terrain. penelope 2025-06-21 20:34:26 -0300
  • 57b67e6d98 Testing collisionPolygon2D for Bridge for simplification of programming. penelope 2025-06-21 18:24:30 -0300
  • d8b4402926 finished third class. Character Pawn moving and attack with left and right attacks. penelope 2025-06-21 02:17:41 -0300
  • c0e2efebd2 First commit! penelope 2025-06-19 19:37:09 -0300
  • fe624db0e7 Initial commit penelope 2025-06-19 19:10:02 -0300