tiny_swords/Interactables/on_bridge_area.gd

26 lines
737 B
GDScript

extends Area2D
class_name BridgeArea
var character_body: Node2D = null
var is_character_on_bridge: bool = false
func _on_body_entered(_body: Node2D) -> void:
#_body.update_collision_layer_mask("in")
self._set_character_body_on_bridge(_body, true)
func _on_body_exited(_body: Node2D) -> void:
#_body.update_collision_layer_mask("out")
self._set_character_body_on_bridge(_body, false)
func _set_character_body_on_bridge(_body: Node2D, _state: bool) -> void:
if _body is BaseCharacter:
self.character_body = _body
self.is_character_on_bridge = _state
print("on bridge: " + str(_state))
func get_character_body_on_bridge() -> bool:
return self.is_character_on_bridge
func get_body() -> Node2D:
return self.character_body