tiny_swords/Interactables/bellow_bridge_area.gd

24 lines
691 B
GDScript

extends Area2D
class_name BellowBridgeArea
var is_character_bellow_bridge: bool = false
var character_body: Node2D = null
func _on_body_entered(_body: Node2D) -> void:
self._set_character_body_bellow_bridge(_body, true)
func _on_body_exited(_body: Node2D) -> void:
self._set_character_body_bellow_bridge(_body, false)
func _set_character_body_bellow_bridge(_body: Node2D, _state: bool) -> void:
if _body is BaseCharacter:
self.is_character_bellow_bridge = _state
self.character_body = _body
print("bellow bridge: " + str(_state))
func get_character_body_bellow_bridge() -> bool:
return self.is_character_bellow_bridge
func get_body() -> Node2D:
return self.character_body