tiny_swords/Interactables/bridge_area.gd

13 lines
310 B
GDScript

extends Area2D
class_name BridgeArea
func _on_body_entered(_body: Node2D) -> void:
if _body is BaseCharacter:
_body.update_collision_layer_mask("in")
print("entered!")
func _on_body_exited(_body: Node2D) -> void:
if _body is BaseCharacter:
_body.update_collision_layer_mask("out")
print("exited!")