extends TileMapLayer class_name Bridge @export_category("Objects") @export var bellow_bridge_area: Area2D @export var on_bridge_area: Area2D func _process(_delta: float) -> void: var character_body_bellow_bridge: Node2D = bellow_bridge_area.get_body() var character_body_on_bridge: Node2D = on_bridge_area.get_body() if character_body_bellow_bridge: if bellow_bridge_area.get_character_body_bellow_bridge(): character_body_bellow_bridge.set_collision_layer_value(4, false) character_body_bellow_bridge.set_collision_mask_value(4, false) self.z_index = 2 else: character_body_bellow_bridge.set_collision_layer_value(4, true) character_body_bellow_bridge.set_collision_mask_value(4, false) self.z_index = 0 if character_body_on_bridge: if on_bridge_area.get_character_body_on_bridge(): character_body_on_bridge.set_collision_layer_value(8, false) character_body_on_bridge.set_collision_mask_value(8, false) character_body_on_bridge.set_collision_layer_value(1, false) character_body_on_bridge.set_collision_mask_value(1, false) character_body_on_bridge.set_collision_layer_value(2, true) character_body_on_bridge.set_collision_mask_value(2, true) else: character_body_on_bridge.set_collision_layer_value(8, true) character_body_on_bridge.set_collision_mask_value(8, true) character_body_on_bridge.set_collision_layer_value(1, true) character_body_on_bridge.set_collision_mask_value(1, true) character_body_on_bridge.set_collision_layer_value(2, false) character_body_on_bridge.set_collision_mask_value(2, false)