extends Area2D class_name BridgeArea var character_body: Node2D = null var is_character_on_bridge: bool = false func _on_body_entered(_body: Node2D) -> void: #_body.update_collision_layer_mask("in") self._set_character_body_on_bridge(_body, true) func _on_body_exited(_body: Node2D) -> void: #_body.update_collision_layer_mask("out") self._set_character_body_on_bridge(_body, false) func _set_character_body_on_bridge(_body: Node2D, _state: bool) -> void: if _body is BaseCharacter: self.character_body = _body self.is_character_on_bridge = _state print("on bridge: " + str(_state)) func get_character_body_on_bridge() -> bool: return self.is_character_on_bridge func get_body() -> Node2D: return self.character_body