[gd_scene load_steps=10 format=3 uid="uid://dsp8jku6h5xxa"] [ext_resource type="PackedScene" uid="uid://dfbpq23nrtd23" path="res://Factions/Knights/Troops/base_character.tscn" id="1_d2j80"] [ext_resource type="Texture2D" uid="uid://1bwuduv7605p" path="res://Factions/Knights/Troops/Pawn/Blue/Pawn_Blue.png" id="2_c6f2o"] [sub_resource type="CapsuleShape2D" id="CapsuleShape2D_c6f2o"] radius = 6.0 [sub_resource type="Animation" id="Animation_lftkj"] length = 0.001 tracks/0/type = "value" tracks/0/imported = false tracks/0/enabled = true tracks/0/path = NodePath("Texture:frame") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/keys = { "times": PackedFloat32Array(0), "transitions": PackedFloat32Array(1), "update": 1, "values": [0] } [sub_resource type="Animation" id="Animation_em6uh"] resource_name = "attack_axe" length = 0.6 step = 0.1 tracks/0/type = "value" tracks/0/imported = false tracks/0/enabled = true tracks/0/path = NodePath("Texture:frame") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/keys = { "times": PackedFloat32Array(0, 0.1, 0.2, 0.3, 0.4, 0.5), "transitions": PackedFloat32Array(1, 1, 1, 1, 1, 1), "update": 1, "values": [18, 19, 20, 21, 22, 23] } [sub_resource type="Animation" id="Animation_7phpi"] resource_name = "attack_hammer" length = 0.6 step = 0.6 tracks/0/type = "value" tracks/0/imported = false tracks/0/enabled = true tracks/0/path = NodePath("Texture:frame") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/keys = { "times": PackedFloat32Array(0, 0.1, 0.2, 0.3, 0.4, 0.5), "transitions": PackedFloat32Array(1, 1, 1, 1, 1, 1), "update": 1, "values": [12, 13, 14, 15, 16, 17] } [sub_resource type="Animation" id="Animation_c6f2o"] resource_name = "idle" length = 0.6 loop_mode = 1 step = 0.1 tracks/0/type = "value" tracks/0/imported = false tracks/0/enabled = true tracks/0/path = NodePath("Texture:frame") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/keys = { "times": PackedFloat32Array(0, 0.1, 0.2, 0.3, 0.4, 0.5), "transitions": PackedFloat32Array(1, 1, 1, 1, 1, 1), "update": 1, "values": [0, 1, 2, 3, 4, 5] } [sub_resource type="Animation" id="Animation_4028v"] resource_name = "run" length = 0.6 loop_mode = 1 step = 0.1 tracks/0/type = "value" tracks/0/imported = false tracks/0/enabled = true tracks/0/path = NodePath("Texture:frame") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/keys = { "times": PackedFloat32Array(0, 0.1, 0.2, 0.3, 0.4, 0.5), "transitions": PackedFloat32Array(1, 1, 1, 1, 1, 1), "update": 1, "values": [6, 7, 8, 9, 10, 11] } [sub_resource type="AnimationLibrary" id="AnimationLibrary_7phpi"] _data = { &"RESET": SubResource("Animation_lftkj"), &"attack_axe": SubResource("Animation_em6uh"), &"attack_hammer": SubResource("Animation_7phpi"), &"idle": SubResource("Animation_c6f2o"), &"run": SubResource("Animation_4028v") } [node name="Pawn" instance=ExtResource("1_d2j80")] _move_speed = 192.0 _left_attack_name = "attack_hammer" _right_attack_name = "attack_axe" [node name="Texture" parent="." index="0"] position = Vector2(0, -26) texture = ExtResource("2_c6f2o") hframes = 6 vframes = 6 [node name="Collision" parent="." index="1"] show_behind_parent = true rotation = 1.5708 shape = SubResource("CapsuleShape2D_c6f2o") [node name="Animation" parent="." index="2"] libraries = { &"": SubResource("AnimationLibrary_7phpi") }