Changing bridge zindex and body set layer and mask from bridge process function to each bridge area on_body_entered and on_body_exited. This change optimize code avoiding to set zindex of bridge and body layers and mask each frame. The script bridge is not necessary anymore.
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724df1b070
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2490ca1e37
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@ -1,23 +1,19 @@
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extends Area2D
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extends Area2D
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class_name BellowBridgeArea
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class_name BellowBridgeArea
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var is_character_bellow_bridge: bool = false
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var character_body: Node2D = null
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func _on_body_entered(_body: Node2D) -> void:
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func _on_body_entered(_body: Node2D) -> void:
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self._set_character_body_bellow_bridge(_body, true)
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if _body is BaseCharacter:
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var bridge: TileMapLayer = self.get_parent()
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bridge.z_index = 2
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_body.set_collision_layer_value(4, false)
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_body.set_collision_mask_value(4, false)
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print("entering bellow bridge")
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func _on_body_exited(_body: Node2D) -> void:
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func _on_body_exited(_body: Node2D) -> void:
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self._set_character_body_bellow_bridge(_body, false)
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func _set_character_body_bellow_bridge(_body: Node2D, _state: bool) -> void:
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if _body is BaseCharacter:
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if _body is BaseCharacter:
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self.is_character_bellow_bridge = _state
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var bridge: TileMapLayer = self.get_parent()
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self.character_body = _body
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bridge.z_index = 0
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print("bellow bridge: " + str(_state))
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_body.set_collision_layer_value(4, true)
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_body.set_collision_mask_value(4, true)
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func get_character_body_bellow_bridge() -> bool:
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print("exiting bellow bridge")
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return self.is_character_bellow_bridge
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func get_body() -> Node2D:
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return self.character_body
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@ -1,25 +1,22 @@
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extends Area2D
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extends Area2D
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class_name BridgeArea
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class_name BridgeArea
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var character_body: Node2D = null
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var is_character_on_bridge: bool = false
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func _on_body_entered(_body: Node2D) -> void:
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func _on_body_entered(_body: Node2D) -> void:
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#_body.update_collision_layer_mask("in")
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if _body is BaseCharacter:
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self._set_character_body_on_bridge(_body, true)
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_body.set_collision_layer_value(8, false)
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_body.set_collision_mask_value(8, false)
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_body.set_collision_layer_value(1, false)
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_body.set_collision_mask_value(1, false)
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_body.set_collision_layer_value(2, true)
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_body.set_collision_mask_value(2, true)
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print("entering on bridge")
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func _on_body_exited(_body: Node2D) -> void:
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func _on_body_exited(_body: Node2D) -> void:
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#_body.update_collision_layer_mask("out")
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self._set_character_body_on_bridge(_body, false)
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func _set_character_body_on_bridge(_body: Node2D, _state: bool) -> void:
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if _body is BaseCharacter:
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if _body is BaseCharacter:
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self.character_body = _body
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_body.set_collision_layer_value(8, true)
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self.is_character_on_bridge = _state
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_body.set_collision_mask_value(8, true)
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print("on bridge: " + str(_state))
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_body.set_collision_layer_value(1, true)
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_body.set_collision_mask_value(1, true)
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func get_character_body_on_bridge() -> bool:
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_body.set_collision_layer_value(2, false)
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return self.is_character_on_bridge
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_body.set_collision_mask_value(2, false)
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print("exiting on bridge")
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func get_body() -> Node2D:
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return self.character_body
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@ -1,39 +0,0 @@
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extends TileMapLayer
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class_name Bridge
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@export_category("Objects")
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@export var bellow_bridge_area: Area2D
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@export var on_bridge_area: Area2D
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func _process(_delta: float) -> void:
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var character_body_bellow_bridge: Node2D = bellow_bridge_area.get_body()
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var character_body_on_bridge: Node2D = on_bridge_area.get_body()
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if character_body_bellow_bridge:
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if bellow_bridge_area.get_character_body_bellow_bridge():
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character_body_bellow_bridge.set_collision_layer_value(4, false)
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character_body_bellow_bridge.set_collision_mask_value(4, false)
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self.z_index = 2
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else:
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character_body_bellow_bridge.set_collision_layer_value(4, true)
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character_body_bellow_bridge.set_collision_mask_value(4, false)
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self.z_index = 0
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if character_body_on_bridge:
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if on_bridge_area.get_character_body_on_bridge():
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character_body_on_bridge.set_collision_layer_value(8, false)
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character_body_on_bridge.set_collision_mask_value(8, false)
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character_body_on_bridge.set_collision_layer_value(1, false)
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character_body_on_bridge.set_collision_mask_value(1, false)
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character_body_on_bridge.set_collision_layer_value(2, true)
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character_body_on_bridge.set_collision_mask_value(2, true)
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else:
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character_body_on_bridge.set_collision_layer_value(8, true)
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character_body_on_bridge.set_collision_mask_value(8, true)
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character_body_on_bridge.set_collision_layer_value(1, true)
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character_body_on_bridge.set_collision_mask_value(1, true)
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character_body_on_bridge.set_collision_layer_value(2, false)
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character_body_on_bridge.set_collision_mask_value(2, false)
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@ -1 +0,0 @@
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uid://jqtagkf51o2
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@ -1,4 +1,4 @@
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[gd_scene load_steps=37 format=4 uid="uid://dkfrltbqlycy0"]
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[gd_scene load_steps=36 format=4 uid="uid://dkfrltbqlycy0"]
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[ext_resource type="Texture2D" uid="uid://byqnrxn13bbnp" path="res://Terrain/Water/Water.png" id="1_1aeul"]
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[ext_resource type="Texture2D" uid="uid://byqnrxn13bbnp" path="res://Terrain/Water/Water.png" id="1_1aeul"]
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[ext_resource type="Texture2D" uid="uid://b6wic25dxw41l" path="res://Terrain/Water/Foam/Foam.png" id="2_qnvmo"]
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[ext_resource type="Texture2D" uid="uid://b6wic25dxw41l" path="res://Terrain/Water/Foam/Foam.png" id="2_qnvmo"]
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@ -11,7 +11,6 @@
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[ext_resource type="Texture2D" uid="uid://ljb2glg7ikd3" path="res://Terrain/Ground/Shadows.png" id="9_osja2"]
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[ext_resource type="Texture2D" uid="uid://ljb2glg7ikd3" path="res://Terrain/Ground/Shadows.png" id="9_osja2"]
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[ext_resource type="Texture2D" uid="uid://dvdid120sw0q3" path="res://Terrain/Bridge/Bridge_All.png" id="10_v8sh6"]
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[ext_resource type="Texture2D" uid="uid://dvdid120sw0q3" path="res://Terrain/Bridge/Bridge_All.png" id="10_v8sh6"]
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[ext_resource type="Script" uid="uid://dirg5mq4y4nk0" path="res://Interactables/on_bridge_area.gd" id="11_oe1b3"]
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[ext_resource type="Script" uid="uid://dirg5mq4y4nk0" path="res://Interactables/on_bridge_area.gd" id="11_oe1b3"]
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[ext_resource type="Script" uid="uid://jqtagkf51o2" path="res://Terrain/bridge.gd" id="11_pko0k"]
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[ext_resource type="Script" uid="uid://bg2dqq8ebhkjs" path="res://Interactables/bellow_bridge_area.gd" id="13_qwqgt"]
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[ext_resource type="Script" uid="uid://bg2dqq8ebhkjs" path="res://Interactables/bellow_bridge_area.gd" id="13_qwqgt"]
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[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_qnvmo"]
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[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_qnvmo"]
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@ -282,13 +281,10 @@ tile_set = SubResource("TileSet_osja2")
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tile_map_data = PackedByteArray("AAALAAkAAAAAAAAAAAAOAAkAAAACAAAAAAAUAAoAAAACAAAAAAAUAAwAAAACAAIAAAARAAwAAAAAAAIAAAALAAsAAAAAAAIAAAALAAoAAAAAAAEAAAAMAAkAAAABAAAAAAANAAkAAAABAAAAAAAPAAoAAAABAAAAAAAQAAoAAAABAAAAAAARAAoAAAABAAAAAAASAAoAAAABAAAAAAATAAoAAAABAAAAAAASAAwAAAABAAIAAAATAAwAAAABAAIAAAAUAAsAAAACAAEAAAAMAAsAAAABAAIAAAANAAsAAAABAAIAAAAOAAsAAAABAAIAAAAPAAsAAAABAAIAAAAQAAsAAAABAAIAAAAMAAoAAAABAAEAAAANAAoAAAABAAEAAAAOAAoAAAABAAEAAAARAAsAAAABAAEAAAASAAsAAAABAAEAAAATAAsAAAABAAEAAAA=")
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tile_map_data = PackedByteArray("AAALAAkAAAAAAAAAAAAOAAkAAAACAAAAAAAUAAoAAAACAAAAAAAUAAwAAAACAAIAAAARAAwAAAAAAAIAAAALAAsAAAAAAAIAAAALAAoAAAAAAAEAAAAMAAkAAAABAAAAAAANAAkAAAABAAAAAAAPAAoAAAABAAAAAAAQAAoAAAABAAAAAAARAAoAAAABAAAAAAASAAoAAAABAAAAAAATAAoAAAABAAAAAAASAAwAAAABAAIAAAATAAwAAAABAAIAAAAUAAsAAAACAAEAAAAMAAsAAAABAAIAAAANAAsAAAABAAIAAAAOAAsAAAABAAIAAAAPAAsAAAABAAIAAAAQAAsAAAABAAIAAAAMAAoAAAABAAEAAAANAAoAAAABAAEAAAAOAAoAAAABAAEAAAARAAsAAAABAAEAAAASAAsAAAABAAEAAAATAAsAAAABAAEAAAA=")
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tile_set = SubResource("TileSet_pko0k")
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tile_set = SubResource("TileSet_pko0k")
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[node name="Bridge" type="TileMapLayer" parent="." node_paths=PackedStringArray("bellow_bridge_area", "on_bridge_area")]
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[node name="Bridge" type="TileMapLayer" parent="."]
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tile_map_data = PackedByteArray("AAAWAAsAAAAAAAAAAAAXAAsAAAABAAAAAAAYAAsAAAABAAAAAAAZAAsAAAABAAAAAAAaAAsAAAABAAAAAAAbAAsAAAABAAAAAAAcAAsAAAABAAAAAAAdAAsAAAABAAAAAAAeAAsAAAABAAAAAAAfAAsAAAABAAAAAAAgAAsAAAABAAAAAAAhAAsAAAABAAAAAAAiAAsAAAABAAAAAAAjAAsAAAABAAAAAAAkAAsAAAABAAAAAAAlAAsAAAABAAAAAAAmAAsAAAABAAAAAAAnAAsAAAABAAAAAAAoAAsAAAABAAAAAAApAAsAAAACAAAAAAA=")
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tile_map_data = PackedByteArray("AAAWAAsAAAAAAAAAAAAXAAsAAAABAAAAAAAYAAsAAAABAAAAAAAZAAsAAAABAAAAAAAaAAsAAAABAAAAAAAbAAsAAAABAAAAAAAcAAsAAAABAAAAAAAdAAsAAAABAAAAAAAeAAsAAAABAAAAAAAfAAsAAAABAAAAAAAgAAsAAAABAAAAAAAhAAsAAAABAAAAAAAiAAsAAAABAAAAAAAjAAsAAAABAAAAAAAkAAsAAAABAAAAAAAlAAsAAAABAAAAAAAmAAsAAAABAAAAAAAnAAsAAAABAAAAAAAoAAsAAAABAAAAAAApAAsAAAACAAAAAAA=")
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tile_set = SubResource("TileSet_3cg8g")
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tile_set = SubResource("TileSet_3cg8g")
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collision_visibility_mode = 1
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collision_visibility_mode = 1
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script = ExtResource("11_pko0k")
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bellow_bridge_area = NodePath("BellowBridgeArea")
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on_bridge_area = NodePath("OnBridgeArea")
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[node name="OnBridgeArea" type="Area2D" parent="Bridge"]
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[node name="OnBridgeArea" type="Area2D" parent="Bridge"]
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position = Vector2(1459, 730)
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position = Vector2(1459, 730)
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@ -298,7 +294,7 @@ script = ExtResource("11_oe1b3")
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[node name="OnBridgeCollision" type="CollisionPolygon2D" parent="Bridge/OnBridgeArea"]
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[node name="OnBridgeCollision" type="CollisionPolygon2D" parent="Bridge/OnBridgeArea"]
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position = Vector2(-13.6208, -5.48883)
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position = Vector2(-13.6208, -5.48883)
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polygon = PackedVector2Array(-20, -20, 26, -20, 26, -5, 1180, -5, 1180, -20, 1230, -20, 1230, 50, 1180, 50, 1180, 26, 26, 26, 26, 50, -20, 50)
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polygon = PackedVector2Array(-12, -3, 1220, -3, 1220, 26, -12, 26)
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[node name="BellowBridgeArea" type="Area2D" parent="Bridge"]
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[node name="BellowBridgeArea" type="Area2D" parent="Bridge"]
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collision_layer = 128
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collision_layer = 128
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