legacy-of-the-ancient-questor/scripts/GameManager.gd

18 lines
417 B
GDScript

extends Node
var defaultMapPath: String = "res://scenes/game/maps/world_map.tscn"
var currentMapPath: String = ""
# Called when the node enters the scene tree for the first time.
func _ready() -> void:
pass # Replace with function body.
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta: float) -> void:
pass
func startNewGame():
currentMapPath = defaultMapPath