legacy-of-the-ancient-questor/project.godot

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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=5
[application]
config/name="Legacy of the Ancient Questor"
config/version="prototype 2"
run/main_scene="uid://dm8aun68tgprd"
config/features=PackedStringArray("4.4", "GL Compatibility")
config/icon="res://icon.svg"
[autoload]
Loader="*res://scripts/loader.gd"
GameManager="*res://scripts/game/GameManager.gd"
CommandDispatcher="*res://scripts/game/commands/CommandDispatcher.gd"
[display]
window/size/viewport_width=640
window/size/viewport_height=360
window/size/window_width_override=1280
window/size/window_height_override=720
window/stretch/mode="viewport"
window/stretch/scale_mode="integer"
[layer_names]
2d_physics/layer_1="Map"
2d_physics/layer_2="Player"
[rendering]
textures/canvas_textures/default_texture_filter=0
renderer/rendering_method="gl_compatibility"
renderer/rendering_method.mobile="gl_compatibility"