legacy-of-the-ancient-questor/scripts/game/game_screen.gd

15 lines
333 B
GDScript

extends Node
class_name GameScreen
@export var map: Node
# Called when the node enters the scene tree for the first time.
func _ready() -> void:
map.add_child(load(GameManager.currentMapPath).instantiate())
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta: float) -> void:
pass