legacy-of-the-ancient-questor/scripts/game/game_screen.gd

13 lines
312 B
GDScript

extends Node
class_name GameScreen
@export var map: Node
# Called when the node enters the scene tree for the first time.
func _ready() -> void:
map.add_child(load(GameManager.currentMapPath).instantiate())
func _on_pass_button_pressed() -> void:
CommandDispatcher.PROCESS_COMMAND.emit(PassCommand.new())