legacy-of-the-ancient-questor/scripts/game/maps/Map.gd

48 lines
991 B
GDScript

extends TileMap
class_name Map
enum Direction { North, East, South, West }
@export var defaultPlayerStartPosition:Vector2i
@export var stepIncrement:float = 1.0
var player
func _ready():
CommandDispatcher.PLAYER_MOVE.connect(onPlayerMove)
func spawnPlayerAtPosition(position, facing):
var spawnposition:Vector2i
if (position == null):
spawnposition = defaultPlayerStartPosition
else:
spawnposition = position
player.position = Vector2(spawnposition.x * 16, spawnposition.y * 16)
func onPlayerMove(direction):
var newPos = Vector2(player.position)
var moveIncrement = tile_set.tile_size.x * stepIncrement
match(direction):
Direction.North:
newPos.y -= moveIncrement
Direction.South:
newPos.y += moveIncrement
Direction.West:
newPos.x -= moveIncrement
Direction.East:
newPos.x += moveIncrement
if (playerCanMoveTo(newPos)):
player.position = newPos
player.updateAnimation(direction)
func playerCanMoveTo(position) -> bool:
return false