extends Node var defaultMapPath: String = "res://scenes/game/maps/world_map.tscn" var currentMapPath: String = "" # Called when the node enters the scene tree for the first time. func _ready() -> void: pass # Replace with function body. # Called every frame. 'delta' is the elapsed time since the previous frame. func _process(delta: float) -> void: pass func startNewGame(): currentMapPath = defaultMapPath