extends Control @export var loadingBar: TextureProgressBar # Called when the node enters the scene tree for the first time. func _ready() -> void: Loader.LOADING_PROGRESS_UPDATED.connect(_on_progress_updated) # Called every frame. 'delta' is the elapsed time since the previous frame. func _process(delta: float) -> void: pass func _on_progress_updated(percentage: float) -> void: loadingBar.value = percentage