extends Map2d class_name WorldMap func playerCanMoveTo(position:Vector2) -> bool: var tilesize = tile_set.tile_size.x var cast_cell_1 var cast_cell_2 player.updateRaycasts(position) cast_cell_1 = local_to_map(position + player.collisionRay_1.position) cast_cell_2 = local_to_map(position + player.collisionRay_2.position) if (getTerrainDataForTile(0, TerrainDataTypes.TerrainType, cast_cell_1.x, cast_cell_1.y) != "Water" and getTerrainDataForTile(0, TerrainDataTypes.TerrainType, cast_cell_2.x, cast_cell_2.y) != "Water"): return true else: CommandDispatcher.DISPLAY_MESSAGE.emit("Your path is blocked.") return false