extends MarginContainer class_name LoadingPanel @export var player:Player func _ready() -> void: CommandDispatcher.LOAD_MAP.connect(onLoadMap) CommandDispatcher.LOAD_COMPLETE.connect(onMapLoaded) player.camera.enabled = false player.animator.sprite_frames.set_animation_loop("Walk Down", true) func onLoadMap(map, spawnpoint, facing): player.animator.play("Walk down") show() func onMapLoaded(): player.animator.stop() hide()