extends Node # Command Processor Signals signal PROCESS_COMMAND(command) signal WAIT_FOR_COMMAND signal PAUSE_PROCESSOR # Game Signals signal PLAYER_MOVE(direction) signal PLAYER_SPEAK # Message Console Signals signal DISPLAY_MESSAGE(message) signal DISPLAY_COMMAND_PROMPT signal DISPLAY_CLEAR signal LOAD_MAP(currentMap, newMapPath, spawnpoint, facing) signal LOAD_COMPLETE signal TOGGLE_TILEMAP_LAYER(layerName, visible)