End of Chapter 3. Loading scene and new game button working!
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@ -11,11 +11,15 @@ config_version=5
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[application]
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config/name="Legacy of the Ancient Questor"
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config/version="prototype 1"
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config/version="prototype 2"
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run/main_scene="uid://dm8aun68tgprd"
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config/features=PackedStringArray("4.4", "GL Compatibility")
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config/icon="res://icon.svg"
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[autoload]
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Loader="*res://scripts/loader.gd"
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[display]
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window/size/viewport_width=640
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@ -0,0 +1,25 @@
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[gd_scene format=3 uid="uid://c0b5w48jk67qd"]
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[node name="Game" type="Node2D"]
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[node name="Control" type="Control" parent="."]
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layout_mode = 3
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anchors_preset = 15
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anchor_right = 1.0
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anchor_bottom = 1.0
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offset_right = 640.0
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offset_bottom = 360.0
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grow_horizontal = 2
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grow_vertical = 2
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[node name="CenterContainer" type="CenterContainer" parent="Control"]
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layout_mode = 1
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anchors_preset = 15
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anchor_right = 1.0
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anchor_bottom = 1.0
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grow_horizontal = 2
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grow_vertical = 2
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[node name="Label" type="Label" parent="Control/CenterContainer"]
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layout_mode = 2
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text = "Game!"
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@ -1,16 +1,19 @@
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[gd_scene load_steps=4 format=3 uid="uid://c8fyt7v0ksdyc"]
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[gd_scene load_steps=5 format=3 uid="uid://c8fyt7v0ksdyc"]
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[ext_resource type="Theme" uid="uid://dnxny0n7ti7eq" path="res://themes/default_theme.tres" id="1_5fj0j"]
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[ext_resource type="Script" uid="uid://d1ag1ag2bbhtx" path="res://scripts/ui/loading_screen.gd" id="1_s2kth"]
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[ext_resource type="Texture2D" uid="uid://cyw8i4rnh8x5x" path="res://gfx/ui/loading_frame.png" id="2_s2kth"]
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[ext_resource type="Texture2D" uid="uid://df4gfyht0d2r3" path="res://gfx/ui/loading_bar.png" id="3_s41fs"]
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[node name="Loading Screen" type="Control"]
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[node name="Loading Screen" type="Control" node_paths=PackedStringArray("loadingBar")]
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layout_mode = 3
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anchors_preset = 15
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anchor_right = 1.0
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anchor_bottom = 1.0
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grow_horizontal = 2
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grow_vertical = 2
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script = ExtResource("1_s2kth")
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loadingBar = NodePath("CenterContainer/VBoxContainer/Loading Progress")
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[node name="Background" type="ColorRect" parent="."]
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layout_mode = 1
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@ -1,6 +1,7 @@
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[gd_scene load_steps=7 format=3 uid="uid://dm8aun68tgprd"]
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[gd_scene load_steps=8 format=3 uid="uid://dm8aun68tgprd"]
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[ext_resource type="Texture2D" uid="uid://cm8lciwc0iuq" path="res://gfx/title/tree-3094982_1280.jpg" id="1_eb34j"]
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[ext_resource type="Script" uid="uid://bklj1ua1qok02" path="res://scripts/title/title_screen.gd" id="1_r23qo"]
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[ext_resource type="FontFile" uid="uid://1u28cjgctsn7" path="res://fonts/alagard_by_pix3m-d6awiwp.ttf" id="2_aqpy5"]
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[ext_resource type="Theme" uid="uid://dnxny0n7ti7eq" path="res://themes/default_theme.tres" id="3_w8uqo"]
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[ext_resource type="Script" uid="uid://bfc7ybsw6riri" path="res://scripts/title/version_number.gd" id="4_a4ium"]
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@ -25,6 +26,7 @@ anchor_right = 1.0
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anchor_bottom = 1.0
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grow_horizontal = 2
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grow_vertical = 2
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script = ExtResource("1_r23qo")
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[node name="Background Image" type="TextureRect" parent="."]
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layout_mode = 1
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@ -109,3 +111,5 @@ text = "Version: "
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label_settings = SubResource("LabelSettings_r23qo")
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vertical_alignment = 1
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script = ExtResource("4_a4ium")
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[connection signal="pressed" from="Content/VBoxContainer/HBoxContainer/Button Menu/New Game Button" to="." method="_on_new_game_button_pressed"]
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@ -0,0 +1,36 @@
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extends Node
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signal LOADING_PROGRESS_UPDATED
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@export var loadingScene: Node = preload("res://scenes/ui/loading_screen.tscn").instantiate()
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var scenePath: String
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func loadScene(caller: Node, path: String):
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scenePath = path
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get_tree().root.add_child(loadingScene)
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ResourceLoader.load_threaded_request(scenePath)
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print(scenePath)
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caller.queue_free()
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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func _process(delta: float) -> void:
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if scenePath:
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var progress: Array = []
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var loaderStatus: ResourceLoader.ThreadLoadStatus = ResourceLoader.load_threaded_get_status(scenePath, progress)
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if loaderStatus == ResourceLoader.ThreadLoadStatus.THREAD_LOAD_LOADED:
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var loadedScene = ResourceLoader.load_threaded_get(scenePath).instantiate()
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get_tree().root.remove_child(loadingScene)
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get_tree().root.add_child(loadedScene)
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scenePath = ""
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elif loaderStatus == ResourceLoader.ThreadLoadStatus.THREAD_LOAD_IN_PROGRESS:
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LOADING_PROGRESS_UPDATED.emit(progress[0])
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else:
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pass
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@ -0,0 +1 @@
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uid://b406e4rlci4u3
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@ -0,0 +1,15 @@
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extends Control
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# Called when the node enters the scene tree for the first time.
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func _ready() -> void:
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pass # Replace with function body.
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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func _process(delta: float) -> void:
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pass
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func _on_new_game_button_pressed() -> void:
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Loader.loadScene(self, "res://scenes/game.tscn")
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@ -0,0 +1 @@
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uid://bklj1ua1qok02
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@ -0,0 +1,16 @@
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extends Control
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@export var loadingBar: TextureProgressBar
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# Called when the node enters the scene tree for the first time.
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func _ready() -> void:
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Loader.LOADING_PROGRESS_UPDATED.connect(_on_progress_updated)
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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func _process(delta: float) -> void:
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pass
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func _on_progress_updated(percentage: float) -> void:
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loadingBar.value = percentage
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@ -0,0 +1 @@
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uid://d1ag1ag2bbhtx
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