End of Chapter 3. Loading scene and new game button working!

This commit is contained in:
Penelope 2025-04-05 13:32:57 -03:00
parent 3f7a3cf979
commit e882e0e5fd
10 changed files with 110 additions and 4 deletions

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@ -11,11 +11,15 @@ config_version=5
[application] [application]
config/name="Legacy of the Ancient Questor" config/name="Legacy of the Ancient Questor"
config/version="prototype 1" config/version="prototype 2"
run/main_scene="uid://dm8aun68tgprd" run/main_scene="uid://dm8aun68tgprd"
config/features=PackedStringArray("4.4", "GL Compatibility") config/features=PackedStringArray("4.4", "GL Compatibility")
config/icon="res://icon.svg" config/icon="res://icon.svg"
[autoload]
Loader="*res://scripts/loader.gd"
[display] [display]
window/size/viewport_width=640 window/size/viewport_width=640

25
scenes/game.tscn Normal file
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@ -0,0 +1,25 @@
[gd_scene format=3 uid="uid://c0b5w48jk67qd"]
[node name="Game" type="Node2D"]
[node name="Control" type="Control" parent="."]
layout_mode = 3
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
offset_right = 640.0
offset_bottom = 360.0
grow_horizontal = 2
grow_vertical = 2
[node name="CenterContainer" type="CenterContainer" parent="Control"]
layout_mode = 1
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
grow_horizontal = 2
grow_vertical = 2
[node name="Label" type="Label" parent="Control/CenterContainer"]
layout_mode = 2
text = "Game!"

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@ -1,16 +1,19 @@
[gd_scene load_steps=4 format=3 uid="uid://c8fyt7v0ksdyc"] [gd_scene load_steps=5 format=3 uid="uid://c8fyt7v0ksdyc"]
[ext_resource type="Theme" uid="uid://dnxny0n7ti7eq" path="res://themes/default_theme.tres" id="1_5fj0j"] [ext_resource type="Theme" uid="uid://dnxny0n7ti7eq" path="res://themes/default_theme.tres" id="1_5fj0j"]
[ext_resource type="Script" uid="uid://d1ag1ag2bbhtx" path="res://scripts/ui/loading_screen.gd" id="1_s2kth"]
[ext_resource type="Texture2D" uid="uid://cyw8i4rnh8x5x" path="res://gfx/ui/loading_frame.png" id="2_s2kth"] [ext_resource type="Texture2D" uid="uid://cyw8i4rnh8x5x" path="res://gfx/ui/loading_frame.png" id="2_s2kth"]
[ext_resource type="Texture2D" uid="uid://df4gfyht0d2r3" path="res://gfx/ui/loading_bar.png" id="3_s41fs"] [ext_resource type="Texture2D" uid="uid://df4gfyht0d2r3" path="res://gfx/ui/loading_bar.png" id="3_s41fs"]
[node name="Loading Screen" type="Control"] [node name="Loading Screen" type="Control" node_paths=PackedStringArray("loadingBar")]
layout_mode = 3 layout_mode = 3
anchors_preset = 15 anchors_preset = 15
anchor_right = 1.0 anchor_right = 1.0
anchor_bottom = 1.0 anchor_bottom = 1.0
grow_horizontal = 2 grow_horizontal = 2
grow_vertical = 2 grow_vertical = 2
script = ExtResource("1_s2kth")
loadingBar = NodePath("CenterContainer/VBoxContainer/Loading Progress")
[node name="Background" type="ColorRect" parent="."] [node name="Background" type="ColorRect" parent="."]
layout_mode = 1 layout_mode = 1

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@ -1,6 +1,7 @@
[gd_scene load_steps=7 format=3 uid="uid://dm8aun68tgprd"] [gd_scene load_steps=8 format=3 uid="uid://dm8aun68tgprd"]
[ext_resource type="Texture2D" uid="uid://cm8lciwc0iuq" path="res://gfx/title/tree-3094982_1280.jpg" id="1_eb34j"] [ext_resource type="Texture2D" uid="uid://cm8lciwc0iuq" path="res://gfx/title/tree-3094982_1280.jpg" id="1_eb34j"]
[ext_resource type="Script" uid="uid://bklj1ua1qok02" path="res://scripts/title/title_screen.gd" id="1_r23qo"]
[ext_resource type="FontFile" uid="uid://1u28cjgctsn7" path="res://fonts/alagard_by_pix3m-d6awiwp.ttf" id="2_aqpy5"] [ext_resource type="FontFile" uid="uid://1u28cjgctsn7" path="res://fonts/alagard_by_pix3m-d6awiwp.ttf" id="2_aqpy5"]
[ext_resource type="Theme" uid="uid://dnxny0n7ti7eq" path="res://themes/default_theme.tres" id="3_w8uqo"] [ext_resource type="Theme" uid="uid://dnxny0n7ti7eq" path="res://themes/default_theme.tres" id="3_w8uqo"]
[ext_resource type="Script" uid="uid://bfc7ybsw6riri" path="res://scripts/title/version_number.gd" id="4_a4ium"] [ext_resource type="Script" uid="uid://bfc7ybsw6riri" path="res://scripts/title/version_number.gd" id="4_a4ium"]
@ -25,6 +26,7 @@ anchor_right = 1.0
anchor_bottom = 1.0 anchor_bottom = 1.0
grow_horizontal = 2 grow_horizontal = 2
grow_vertical = 2 grow_vertical = 2
script = ExtResource("1_r23qo")
[node name="Background Image" type="TextureRect" parent="."] [node name="Background Image" type="TextureRect" parent="."]
layout_mode = 1 layout_mode = 1
@ -109,3 +111,5 @@ text = "Version: "
label_settings = SubResource("LabelSettings_r23qo") label_settings = SubResource("LabelSettings_r23qo")
vertical_alignment = 1 vertical_alignment = 1
script = ExtResource("4_a4ium") script = ExtResource("4_a4ium")
[connection signal="pressed" from="Content/VBoxContainer/HBoxContainer/Button Menu/New Game Button" to="." method="_on_new_game_button_pressed"]

36
scripts/loader.gd Normal file
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@ -0,0 +1,36 @@
extends Node
signal LOADING_PROGRESS_UPDATED
@export var loadingScene: Node = preload("res://scenes/ui/loading_screen.tscn").instantiate()
var scenePath: String
func loadScene(caller: Node, path: String):
scenePath = path
get_tree().root.add_child(loadingScene)
ResourceLoader.load_threaded_request(scenePath)
print(scenePath)
caller.queue_free()
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta: float) -> void:
if scenePath:
var progress: Array = []
var loaderStatus: ResourceLoader.ThreadLoadStatus = ResourceLoader.load_threaded_get_status(scenePath, progress)
if loaderStatus == ResourceLoader.ThreadLoadStatus.THREAD_LOAD_LOADED:
var loadedScene = ResourceLoader.load_threaded_get(scenePath).instantiate()
get_tree().root.remove_child(loadingScene)
get_tree().root.add_child(loadedScene)
scenePath = ""
elif loaderStatus == ResourceLoader.ThreadLoadStatus.THREAD_LOAD_IN_PROGRESS:
LOADING_PROGRESS_UPDATED.emit(progress[0])
else:
pass

1
scripts/loader.gd.uid Normal file
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@ -0,0 +1 @@
uid://b406e4rlci4u3

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@ -0,0 +1,15 @@
extends Control
# Called when the node enters the scene tree for the first time.
func _ready() -> void:
pass # Replace with function body.
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta: float) -> void:
pass
func _on_new_game_button_pressed() -> void:
Loader.loadScene(self, "res://scenes/game.tscn")

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@ -0,0 +1 @@
uid://bklj1ua1qok02

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@ -0,0 +1,16 @@
extends Control
@export var loadingBar: TextureProgressBar
# Called when the node enters the scene tree for the first time.
func _ready() -> void:
Loader.LOADING_PROGRESS_UPDATED.connect(_on_progress_updated)
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta: float) -> void:
pass
func _on_progress_updated(percentage: float) -> void:
loadingBar.value = percentage

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@ -0,0 +1 @@
uid://d1ag1ag2bbhtx